![]() ![]() Haungs is also a co-director of the liberal arts and engineering studies (LAES) program. ![]() Through industry sponsorship, he has led several K-12 outreach programs to inform and inspire both students and teachers about opportunities in computer science. Haungs is actively involved in curriculum development and undergraduate education. ![]() He is the author of PolyXpress ( )-a system that allows the writing and sharing of location-based stories. He received his bachelor's degree in science in industrial engineering and operations research from UC Berkeley, his master's degree in science in computer science from Clemson University, and his PhD from UC Davis. Michael Haungs is a professor at California Polytechnic State University, San Luis Obispo, where he teaches and conducts research in game design, game development, web application development, and distributed systems. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.Įvery effort has been made in the preparation of this book to ensure the accuracy of the information presented. Implementing game difficulty settings and HUD controlsĪll rights reserved. The interactive entertainment iterative development process Interactive Application Design and Theory Hidden-sprite collision detection methodsĥ. How can I make so I can record time? (so I can make so if keypressed is <1second, play sustain sound.Support files, eBooks, discount offers, and moreĭownloading the color images of this bookĬalling setImage() based on Actor locationĭynamically creating actors in ZombieInvasionWorldĭetecting a collision with a single objectĭetecting a collision with multiple objectsĭetecting single-object collisions at an offsetĭetecting multiple-object collisions at an offset The same applies if I hold longer than the audio clip lasts, it just ends there. So If I held the key for 2 seconds, and the audio was 3 seconds, it Would work but still play for the remaining 1 second even if the key is not pressed. If I used a different modified audio file, it would work, but only for as long as the file plays the audio. The issue is I don't know if there's a way I can track time, and it would cause the sound to not "sustain" but just loop play. ![]() (or play a separate version of the sound, and maybe "if key is not pressed", Stop playing sound (dont know if its possible, maybe with sound.stop ()) If a Key is pressed and held for <1 second, loop play a sound. (right now all it does it just play a short sound when I press) *context* Making a Piano where I can hold a key to sustain sound. I am new to greenfoot, and trying to make a sound sustain while key is pressed. ![]()
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